Master’s Thesis · Interactive Audio · Spatial Sound · Max/MSP

Interactive Immersive Audio Installation

Interactive Immersive Audio Installation

Interactive Immersive Audio Installation

Master’s Thesis · 2026 · In Development

An interactive spatial-audio installation combining immersive field recordings, responsive musical layers, generative events, and participant-controlled sound transformation.

Research Question

How can participant interaction reshape an immersive musical environment without disrupting its musical continuity?

How can participant interaction reshape an immersive musical environment without disrupting its musical continuity?

How can participant interaction reshape an immersive musical environment without disrupting its musical continuity?

The project explores an interaction model in which environmental recordings and musical materials continuously coexist. Instead of triggering isolated sound effects, participant input gradually changes the balance, spatial behavior, and sonic character of an evolving audiovisual environment.

PROJECT OVERVIEW

This project is being developed as my Master’s thesis in Music Technology at NYU. The system combines immersive environmental recordings with an interactive musical layer and a generative event/sequencer layer inside a multichannel Max/MSP environment.

The current prototype is being tested in a 7.1.4 loudspeaker environment. The final thesis installation is intended for a larger immersive loudspeaker space at the NYU Steinhardt Sony Audio Institute.

Participant interaction is designed to influence the sound gradually rather than functioning as a simple on/off trigger. The goal is to preserve a coherent musical environment while allowing the audience to affect its density, timbre, spatial balance, and musical activity.

System Architecture

The system is organized as a set of modular audio, interaction, and visual layers centered around Max/MSP. Participant input influences the field-recording environment, musical layer, and generative event system, while TouchOSC provides manual control and TouchDesigner supports the visual environment.

Current prototype and thesis-development components are distinguished in the diagram.

Interaction Logic

01 — Observe

Continuous immersive environment

02 — Interact

Gesture changes selected musical and spatial parameters

03 — Evolve

The environment transforms gradually while maintaining continuity

Interaction acts as influence over a shared environment rather than as direct one-to-one control.

Current Prototype

Currently Implemented / Under Active Testing

Multichannel Audio

IMPLEMENTED / TESTED

The multichannel system has been implemented and tested in a 7.1.4 loudspeaker environment.

Immersive Field Recordings

IMPLEMENTED / TESTED

Four full-length EigenScape field recordings are integrated into the continuous immersive playback system.

System Transport

IMPLEMENTED / TESTED

Dedicated playback transport controls synchronize the field-recording environment and musical system.

Continuous Playback

IMPLEMENTED / TESTED

Ten-minute field recordings loop continuously without interrupting the overall installation.

Musical Layer

IMPLEMENTED / TESTED

A persistent musical layer remains audible at idle and responds continuously to interactive parameter changes.

Event / Sequencer System

IMPLEMENTED / TESTED

The generative event system produces controllable musical sequences with gradual attack and release behavior.

Sound Check

IMPLEMENTED / TESTED

A dedicated system-level Sound Check function verifies playback and routing before the installation begins.

PROTOTYPE DEMONSTRATION

Current System Demonstration

Current System Demonstration

A demonstration of the current thesis prototype, showing the interaction between immersive field recordings, responsive musical layers, generative events, TouchOSC control, and the audiovisual system.

Headphones recommended · Stereo documentation of a multichannel installation

Sound Structure

Environment

Environment

Immersive field recordings

Musical Continuity

Musical Continuity

Persistent tonal / musical layer

Event

Event

Generative sequencer activity

The installation uses three layers with different temporal roles. Field recordings provide environmental continuity, the musical layer establishes tonal cohesion, and generative events introduce temporary changes in activity. Interaction reshapes the relationship between these layers rather than simply switching sounds on and off.

Development Process

Current development documentation from the ongoing Master’s thesis, including system design, multichannel testing, composition, spatial-audio integration, and interaction development.

01

—

Current Max/MSP System

Add image

Current Max/MSP system integrating immersive playback, musical layers, interaction control, generative events, and system-level transport.

02

—

7.1.4 Lab Testing

Add image

Multichannel prototype testing in a 7.1.4 loudspeaker environment before deployment to the final installation space.

03

—

Immersive Field Recording Integration

Add image

Integration of full-length EigenScape spatial field recordings into the continuous immersive playback system.

04

—

Generative Event / Sequencer

Add image

Development of the generative event system with adjustable tonal, rhythmic, and temporal behavior.

05

—

TouchOSC Control Interface

Add image

TouchOSC interface for system testing, parameter adjustment, and performance-level control.

06

—

TouchDesigner Audiovisual Development

Add image

Audiovisual development connecting interaction and system data to the projected visual environment.

Role

Independent thesis project

Concept Development
System Design
Interactive Audio
Composition
Spatial Audio
Max/MSP Development
Sound Design
Testing & Iteration

Tools

Max/MSP
TouchDesigner
TouchOSC
Pro Tools
Logic Pro
Immersive Multichannel Playback

Next Stage

The final phase focuses on completing and integrating the 15-minute musical composition, followed by full-system testing and spatial adaptation in the final immersive installation environment at the NYU Steinhardt Sony Audio Institute.

The final phase focuses on completing and integrating the 15-minute musical composition, followed by full-system testing and spatial adaptation in the final immersive installation environment at the NYU Steinhardt Sony Audio Institute.

Thesis in progress · Fall 2026

Martain Ma

© 2026